#include "fxcc/imgui/Editor.h"
#include "fxcc/core/graph/common/Scene.h"

using namespace fxcc::graph::common;
using namespace fxcc::imgui;

template <>
bool Editor::Edit(const std::string &label, Scene &inst)
{
    ImGui::Text(label.c_str());

    EditInst<std::string>("name", inst.m_Name);
    EditInst<std::string>("Path", inst.m_Path);

    return false;
}
